History in Games
eBook - Contingencies of an Authentic Past, Bild und Bit. Studien zur digitalen Medienkultur
Martin Lorber/Felix Zimmermann
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Zusatztext
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Autorenportrait
Martin Lorber (M.A.) studied musicology, philosophy and anthropology at the University of Cologne. He is co-founder of the Clash of Realities conference and teaches at the University of Cologne.
Weitere Details
Erschienen: 06.10.2020
Umfang: 256 S., 3.11 MB
Sprache: ENG
ISBN/EAN: 9783839454206
Umbreit-Nr.: 1450087
