Digital Game-Based Learning in der Bildungspraxis
Möglichkeiten, Herausforderungen und Perspektiven
Björn Allmendinger (Dr.)/Petra F Köster (Dr.)
€24.90
(inklusive MwSt.)
Verfügbarkeit: Lieferbar
Zusatztext
Digital game-based learning opens up new possibilities for independent, multimedia learning. Corresponding concepts have been developed and tested in various areas of education for many years, for example to promote the intrinsic motivation of learners or to develop complex skills and abilities. The spectrum of digital learning formats ranges from serious games for political education work to VR simulations in the context of vocational education and training. The book offers a multi-layered insight into the current discourse on digital game-based learning. The challenges of digital teaching and learning designs are critically reflected on from the perspective of various disciplines and concrete application possibilities and potentials are demonstrated using practical examples.
Autorenportrait
Dr. Björn Allmendinger , stellvertretender Geschäftsführer von Arbeit und Leben Niedersachsen und Lehrbeauftragter am Institut für Berufspädagogik und Erwachsenenbildung der Leibniz Universität Hannover Dr.Petra Franziska Köster , Leiterin der Kooperationsstelle Hochschulen und Gewerkschaften Hannover-Hildesheim
Weitere Details
Erschienen: 20.01.2025
Umfang: 165 S.
Sprache: Deutsch
Einband: KT
Format: 1 x 21 x 14.8 cm
ISBN/EAN: 9783847430261
Umbreit-Nr.: 3604372
