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The digital discourse of action video games

Cover von The digital discourse of action video games

A pragma-stylistic analysis

A G Al-Zubaidi, Nassier/Saieed, Karrar H

LAP Lambert Academic Publishing

76.90

(inklusive MwSt.)

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Zusatztext

Videogames are currently one of the most widespread means of digital communication and entertainment; their releases are attracting considerable interest with growing number of audience and revenues each year. Videogames are examined by a variety of disciplines and fields. Nevertheless, scholarly attention concerned with the discourse of videogames from a linguistic perspective is relatively scarce, especially from a pragma-stylistic standpoint. This book addresses this vital issue by providing a pragma-stylistic analysis of the digital discourse of two well-known action videogames (First Person Shooter Games). It explores the role of the digital discourse of action videogames in maintaining real-like interactivity between the game and the gamers through the use of pragma-stylistic resources.

Autorenportrait

Nassier A.G. Al-Zubaidi is an associate professor of English language and linguistics at the Department of English of the Faculty of Arts in Baghdad University,Iraq. Karrar H. Saieed is an assistant instructor with a master's degree in English language and linguistics at the Department of English of the Faculty of Arts in Baghdad University,Iraq.

Weitere Details

Erschienen: 05.10.2019

Umfang: 220 S.

Sprache: ENG

Einband: KT

Format: 1.4 x 22 x 15 cm

ISBN/EAN: 9786200307200

Umbreit-Nr.: 8037582

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