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Dungeon Master For Dummies

ISBN/EAN: 9780470292914
Umbreit-Nr.: 7511059

Sprache: Englisch
Umfang: 416 S.
Format in cm:
Einband: kartoniertes Buch

Erschienen am 14.11.2008
Auflage: 4/2008
€ 29,90
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  • Zusatztext
    • Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide! Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more. * Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements * Play in style - find your personal style and develop a game that plays to your strengths * Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains * Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items) * Campaign build a campaign with exciting themes, memorable villains, and plots that keep players entranced Open the book and find: * A sample adventure * How to improve your narration * How to tailor adventures for various types of players * Tips for running published adventures * Advice on building a continuing storyline * How to draw dungeon maps and use D&D Dungeon Tiles * How to create a campaign world * How to keep adventures challenging through the paragon and epic tiers
  • Kurztext
    • Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide! Whether you've already run a few Dungeons & Dragons(r) games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more. * Keep it moving - learn to build challenging encounters, make reasonable rulings, and manage disagreements * Play in style - find your personal style and develop a game that plays to your strengths * Be adventurous - understand the parts of an adventure, how to create maps, and how to run monsters and villains * Risks and rewards - learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items) * Campaign build a campaign with exciting themes, memorable villains, and plots that keep players entranced Open the book and find: * A sample adventure * How to improve your narration * How to tailor adventures for various types of players * Tips for running published adventures * Advice on building a continuing storyline * How to draw dungeon maps and use D&D Dungeon Tiles * How to create a campaign world * How to keep adventures challenging through the paragon and epic tiers