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Games and Gaming in Early Modern Drama

eBook - Stakes and Hazards, Early Modern Literature in History
ISBN/EAN: 9783030508579
Umbreit-Nr.: 9993758

Sprache: Englisch
Umfang: 0 S., 4.65 MB
Format in cm:
Einband: Keine Angabe

Erschienen am 24.10.2020
Auflage: 1/2020


E-Book
Format: PDF
DRM: Digitales Wasserzeichen
€ 62,95
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  • Zusatztext
    • <div><p>This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including<i>Francis Willughbys Book of Games</i>, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as<i>The Spanish Curate</i>,<i>The Two Angry Women of Abington</i> and<i>The</i><i>Cittie Gallant</i>. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicariousplay. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game.  With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.</p></div><div><br></div>
  • Kurztext
    • This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby's Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game.  With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.
  • Autorenportrait
    • <p>Caroline Baird is an independent researcher with research interests centred on early modern drama. Her doctoral research was jointly funded by the Arts and Humanities Research Council and the University of Reading, UK. Previous publications include essays&nbsp;on Thomas Middletons appropriation of the court masque in plays in<i>Early Theatre,</i> and discussion of the gaming references in&nbsp;<i>Antony and Cleopatra.&nbsp;</i>In addition to her academic work, Caroline has her own business managing the careers of international classical musicians.<br></p><p></p><p></p><br><p></p>